BigGlitch (proposed smash 5 moveset)

Neutral Attacks
BigGlitch's neutral attacks are mainly comprised of a quick poke of his Glitchtanium Blade.

Neutral Ground: Comprised of a forward stab of the blade.

Neutral Air: Dives with sword held in both hands.

Neutral Special: Comparable to neutral ground. However, reach is shorter, moving is possible, and can be spammed.

Forward Attacks
BigGlitch's forward attacks include a variety of moves.

Forward Tilt: Pulls out blade and swings it in a 180/360 degree motion.

Forward Smash: Runs into player. Comparable to King Dedede's dash move, but does not fall and can be performed multiple times if executed correctly.

Forward Air: Punches twice.

Forward Throw: Stabs enemy, jumping and throwing him off, returning to the ground.

Up Attacks
BigGlitch's up attacks are usually executed with the sword.

Up Tilt: Squats and jumps, causing knockback in the direction the player was going if they are in the air.

Up Smash: Throws blade upwards. Charged, it can go incredibly high, acting as a barrier. It will cause damage to BigGlitch if it hits him as he comes down, however.

Up Air: Punches upwards.

Up Throw: Stabs onto sword and throws upwards. This can be performed five times, on the sixth, BigGlitch will drop his sword, giving chance for the enemy to attack.

Up Special: Shoots his quadruple-barrel shotgun upwards.

Down Attacks
BigGlitch's down attacks have a variety of moves, like the forward attacks.

Down Tilt: Slides to the direction he is currently facing.

Down Smash: Does the splits.

Down Air: Thrusts himself downwards with his blade. Has a small area of effect upon landing.

Down Throw: Stabs enemy and throws them to the ground.

Down Special: Uses quadruple-barrel shotgun, thrusting him upwards into the sky, easily combinable with the down air.

Other Attacks
BigGlitch's other moves, that don't fit combined with anything else.

Dash Attack: Swings his blade towards the direction he is facing, thrusting him forwards.

Back Air: Stabs his sword to the back of him.

Grab: Stabs opponent with sword. Core of all throw attacks (not grab air).

Grab Air: Shoots the opponents with laser beams (from the eyes).

Pummel: Hits his own head on the enemy's. The enemy is not knocked into the ground.

Back Throw: Same as the forward throw, however backwards.

Floor Attack: Brings up arms and attempts to punch, which is easily avoidable.

Edge Attack: Stabs sword onto the top ledge.

Side Special: Loads and fires quadruple-barrel shotgun.

Final Smash
BigGlitch's final smash is officially referred to as Giga-Glitch. Invincibility is not granted, but he takes no knockback and defense is greatly increased. His size changes very little. Different effects will be applied to the direction of moves, as listed below.

Neutral Moves: Fire effects are applied.

Forward Moves: Ice effects are applied.

Up Moves: Area of Effect is enabled and incredibly powerful.

Down Moves: Nature effects are applied.

Other Moves: Magical effects are applied. This can increase damage, range, etc.